Repair Yourself an Army
Sun Apr 12, 2020 · 435 words · 3 min

🚰 SOURCE | 🕹ī¸ PLAY | 🌍 Global Game Jam

This is a game I made with the Godot engine in 26 (almost) consecutive hours for the Global Game Jam 2020. The theme was "Repair".

screenshot

Here is the original description I wrote for the GGJ entry:

You are a rebel repair bot caught in the crossfire of a tripartite war. Repair the broken bots to turn them against the invaders.

You are equipped with a gun and repair field, but don't count on your gun too much as it's not very efficient. Instead you should focus on scavenging the broken bots across the battlefield and grow your rebel army.

WASD to move, mouse to aim and shoot, scrollwheel to zoom.

Smoking bots are broken and won't attack you, those are your preys, bots with a yellow head are bots you've repaired, those are your allies, anything else is an enemy and won't hesitate to dismantle you if you get too close.

You can never repair a damaged bot back to it's original strength, so your army is by design at a disadvantage in one on one battles, however you can repair them as they fight, so make sure you support them.

Bots affected by your repair field have a cranking wrench next to them.

There is no victory condition: you to decide when you've had enough. But you can always try to beat your highscore ;)


I was the only participant on site to use Godot (and very few had even heard of it), and given it was my first GGJ, I had some troubles finding a team, and ended up making the game on my own. I hope next time I can find a team for a different experience!

As most other teams went with Unity, I was initially willing to give in, for the sake of joining a team, but ultimately decided I wouldn't be proud of the result, nor enjoy the process.

I wanted something I could show off after the Jam, and something I would enjoy making.

I had been learning Godot for some time, and found its scene-based design to be superior to Unity's scene+prefab approach which I had the occasion to try some years before for school project. It literally gave me the web target out of the box so I could just host the game on Gitlab Pages and anyone could play it without installing anything, and finally, it ran very well on my Linux dev box.


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