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Singularity is a game we made in two days for the GGJ 2022 with my friend Thomas.
It's a 2D physics-based puzzle game which is designed to be self-explanatory, so you can just hit that PLAY button right now ;)
This year, we were 5 teams at the Toulouse jam site to have chosen Godot. Hurrah for Free Software!
I took the occasion to try out Godot shaders (which are basically just GLSL geared for Godot), and while my shader skills aren't that incredible (3h for a simple square...) the experience was a fun one.
If you want to know more, I'll forward you to the README where I touch a bit more on diversifiers.